@chenlai89
2015-07-27T04:02:44.000000Z
字数 5775
阅读 4689
ios
iOS: Force audio output to speakers while headphones are plugged in
After much searching through Apple documentation and scarce examples of what I wanted to do, I came up with the following code. A client wanted to play audio through the iPhone/iPad speakers while a microphone was plugged in. While this solution can't do both at the same time, it will let you switch back and forth between playing sounds through the speakers, then record through a microphone or a headset, without unplugging anything. It will also default to use the internal microphone and speakers if nothing is plugged in. Note that by calling the setup method, audio output will initially be forced through the speakers, rather than the headphones, if plugged in. Hopefully this code helps someone facing similar issues.
AudioRouter.h
@interface AudioRouter : NSObject+ (void) initAudioSessionRouting;+ (void) switchToDefaultHardware;+ (void) forceOutputToBuiltInSpeakers;@end
AudioRouter.m
#import "AudioRouter.h"#import <AudioToolbox/AudioToolbox.h>#import <AVFoundation/AVFoundation.h>@implementation AudioRouter#define IS_DEBUGGING NO#define IS_DEBUGGING_EXTRA_INFO NO+ (void) initAudioSessionRouting {// Called once to route all audio through speakers, even if something's plugged into the headphone jackstatic BOOL audioSessionSetup = NO;if (audioSessionSetup == NO) {// set category to accept properties assigned belowNSError *sessionError = nil;[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker error: &sessionError];// Doubly force audio to come out of speakerUInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOverride), &audioRouteOverride);// fix issue with audio interrupting video recording - allow audio to mix on top of other mediaUInt32 doSetProperty = 1;AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryMixWithOthers, sizeof(doSetProperty), &doSetProperty);// set active[[AVAudioSession sharedInstance] setDelegate:self];[[AVAudioSession sharedInstance] setActive: YES error: nil];// add listener for audio input changesAudioSessionAddPropertyListener (kAudioSessionProperty_AudioRouteChange, onAudioRouteChange, nil );AudioSessionAddPropertyListener (kAudioSessionProperty_AudioInputAvailable, onAudioRouteChange, nil );}// Force audio to come out of speaker[[AVAudioSession sharedInstance] overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];// set flagaudioSessionSetup = YES;}+ (void) switchToDefaultHardware {// Remove forcing to built-in speakerUInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_None;AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOverride), &audioRouteOverride);}+ (void) forceOutputToBuiltInSpeakers {// Re-force audio to come out of speakerUInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOverride), &audioRouteOverride);}void onAudioRouteChange (void* clientData, AudioSessionPropertyID inID, UInt32 dataSize, const void* inData) {if( IS_DEBUGGING == YES ) {NSLog(@"==== Audio Harware Status ====");NSLog(@"Current Input: %@", [AudioRouter getAudioSessionInput]);NSLog(@"Current Output: %@", [AudioRouter getAudioSessionOutput]);NSLog(@"Current hardware route: %@", [AudioRouter getAudioSessionRoute]);NSLog(@"==============================");}if( IS_DEBUGGING_EXTRA_INFO == YES ) {NSLog(@"==== Audio Harware Status (EXTENDED) ====");CFDictionaryRef dict = (CFDictionaryRef)inData;CFNumberRef reason = CFDictionaryGetValue(dict, kAudioSession_RouteChangeKey_Reason);CFDictionaryRef oldRoute = CFDictionaryGetValue(dict, kAudioSession_AudioRouteChangeKey_PreviousRouteDescription);CFDictionaryRef newRoute = CFDictionaryGetValue(dict, kAudioSession_AudioRouteChangeKey_CurrentRouteDescription);NSLog(@"Audio old route: %@", oldRoute);NSLog(@"Audio new route: %@", newRoute);NSLog(@"=========================================");}}+ (NSString*) getAudioSessionInput {UInt32 routeSize;AudioSessionGetPropertySize(kAudioSessionProperty_AudioRouteDescription, &routeSize);CFDictionaryRef desc; // this is the dictionary to contain descriptions// make the call to get the audio description and populate the desc dictionaryAudioSessionGetProperty (kAudioSessionProperty_AudioRouteDescription, &routeSize, &desc);// the dictionary contains 2 keys, for input and output. Get output arrayCFArrayRef outputs = CFDictionaryGetValue(desc, kAudioSession_AudioRouteKey_Inputs);// the output array contains 1 element - a dictionaryCFDictionaryRef diction = CFArrayGetValueAtIndex(outputs, 0);// get the output description from the dictionaryCFStringRef input = CFDictionaryGetValue(diction, kAudioSession_AudioRouteKey_Type);return [NSString stringWithFormat:@"%@", input];}+ (NSString*) getAudioSessionOutput {UInt32 routeSize;AudioSessionGetPropertySize(kAudioSessionProperty_AudioRouteDescription, &routeSize);CFDictionaryRef desc; // this is the dictionary to contain descriptions// make the call to get the audio description and populate the desc dictionaryAudioSessionGetProperty (kAudioSessionProperty_AudioRouteDescription, &routeSize, &desc);// the dictionary contains 2 keys, for input and output. Get output arrayCFArrayRef outputs = CFDictionaryGetValue(desc, kAudioSession_AudioRouteKey_Outputs);// the output array contains 1 element - a dictionaryCFDictionaryRef diction = CFArrayGetValueAtIndex(outputs, 0);// get the output description from the dictionaryCFStringRef output = CFDictionaryGetValue(diction, kAudioSession_AudioRouteKey_Type);return [NSString stringWithFormat:@"%@", output];}+ (NSString*) getAudioSessionRoute {/*returns the current session route:* ReceiverAndMicrophone* HeadsetInOut* Headset* HeadphonesAndMicrophone* Headphone* SpeakerAndMicrophone* Speaker* HeadsetBT* LineInOut* Lineout* Default*/UInt32 rSize = sizeof (CFStringRef);CFStringRef route;AudioSessionGetProperty (kAudioSessionProperty_AudioRoute, &rSize, &route);if (route == NULL) {NSLog(@"Silent switch is currently on");return @"None";}return [NSString stringWithFormat:@"%@", route];}@end