@ZeroGeek
2015-08-27T12:47:58.000000Z
字数 2021
阅读 884
基础知识
直接看看View类中的源码:
public void invalidate() {invalidate(true);}void invalidate(boolean invalidateCache) {invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);}void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,boolean fullInvalidate) {if (mGhostView != null) {mGhostView.invalidate(true);return;}if (skipInvalidate()) {return;}if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)|| (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)|| (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED|| (fullInvalidate && isOpaque() != mLastIsOpaque)) {if (fullInvalidate) {mLastIsOpaque = isOpaque();mPrivateFlags &= ~PFLAG_DRAWN;}mPrivateFlags |= PFLAG_DIRTY;if (invalidateCache) {mPrivateFlags |= PFLAG_INVALIDATED;mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;}// Propagate the damage rectangle to the parent view.final AttachInfo ai = mAttachInfo;final ViewParent p = mParent;if (p != null && ai != null && l < r && t < b) {final Rect damage = ai.mTmpInvalRect;damage.set(l, t, r, b);p.invalidateChild(this, damage);}// Damage the entire projection receiver, if necessary.if (mBackground != null && mBackground.isProjected()) {final View receiver = getProjectionReceiver();if (receiver != null) {receiver.damageInParent();}}// Damage the entire IsolatedZVolume receiving this view's shadow.if (isHardwareAccelerated() && getZ() != 0) {damageShadowReceiver();}}}
public void postInvalidate() {postInvalidateDelayed(0);}public void postInvalidateDelayed(long delayMilliseconds) {// We try only with the AttachInfo because there's no point in invalidating// if we are not attached to our windowfinal AttachInfo attachInfo = mAttachInfo;if (attachInfo != null) {attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);}}
public final class ViewRootImpl implements ViewParent,
View.AttachInfo.Callbacks, HardwareRenderer.HardwareDrawCallbacks
public void dispatchInvalidateDelayed(View view, long delayMilliseconds) {Message msg = mHandler.obtainMessage(MSG_INVALIDATE, view);mHandler.sendMessageDelayed(msg, delayMilliseconds);}
