@coder-pig
2015-09-17T03:31:11.000000Z
字数 6953
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Android基础入门教程
上一节的概念课枯燥无味是吧,不过总有点收获是吧,本节开始我们来研究基于TCP协议的Socket
通信,先来了解下Socket的概念,以及Socket通信的模型,实现Socket的步骤,以及作为Socket服务
端与客户端的两位各做要做什么事情!好的,我们由浅入深来扣这个Socket吧!


Socket通信实现步骤解析:
Step 1:创建ServerSocket和Socket
Step 2:打开连接到的Socket的输入/输出流
Step 3:按照协议对Socket进行读/写操作
Step 4:关闭输入输出流,以及Socket
好的,我们接下来写一个简单的例子,开启服务端后,客户端点击按钮然后链接服务端,
并向服务端发送一串字符串,表示通过Socket链接上服务器~
服务端要做的事有这些:
Step 1:创建ServerSocket对象,绑定监听的端口
Step 2:调用accept()方法监听客户端的请求
Step 3:连接建立后,通过输入流读取客户端发送的请求信息
Step 4:通过输出流向客户端发送响应信息
Step 5:关闭相关资源
代码实现:
直接在Eclipse下创建一个Java项目,然后把Java代码贴进去即可!
public class SocketServer {public static void main(String[] args) throws IOException {//1.创建一个服务器端Socket,即ServerSocket,指定绑定的端口,并监听此端口ServerSocket serverSocket = new ServerSocket(12345);InetAddress address = InetAddress.getLocalHost();String ip = address.getHostAddress();Socket socket = null;//2.调用accept()等待客户端连接System.out.println("~~~服务端已就绪,等待客户端接入~,服务端ip地址: " + ip);socket = serverSocket.accept();//3.连接后获取输入流,读取客户端信息InputStream is=null;InputStreamReader isr=null;BufferedReader br=null;OutputStream os=null;PrintWriter pw=null;is = socket.getInputStream(); //获取输入流isr = new InputStreamReader(is,"UTF-8");br = new BufferedReader(isr);String info = null;while((info=br.readLine())!=null){//循环读取客户端的信息System.out.println("客户端发送过来的信息" + info);}socket.shutdownInput();//关闭输入流socket.close();}}
然后我们把代码run起来,控制台会打印:

好的,接下来到Android客户端了!
客户端要做的事有这些:
Step 1:创建Socket对象,指明需要链接的服务器的地址和端号
Step 2:链接建立后,通过输出流向服务器发送请求信息
Step 3:通过输出流获取服务器响应的信息
Step 4:关闭相关资源
代码实现:
MainActivity.java:
public class MainActivity extends AppCompatActivity implements View.OnClickListener {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);Button btn_accept = (Button) findViewById(R.id.btn_accept);btn_accept.setOnClickListener(this);}@Overridepublic void onClick(View v) {new Thread() {@Overridepublic void run() {try {acceptServer();} catch (IOException e) {e.printStackTrace();}}}.start();}private void acceptServer() throws IOException {//1.创建客户端Socket,指定服务器地址和端口Socket socket = new Socket("172.16.2.54", 12345);//2.获取输出流,向服务器端发送信息OutputStream os = socket.getOutputStream();//字节输出流PrintWriter pw = new PrintWriter(os);//将输出流包装为打印流//获取客户端的IP地址InetAddress address = InetAddress.getLocalHost();String ip = address.getHostAddress();pw.write("客户端:~" + ip + "~ 接入服务器!!");pw.flush();socket.shutdownOutput();//关闭输出流socket.close();}}
因为Android不允许在主线程(UI线程)中做网络操作,所以这里需要我们自己
另开一个线程来连接Socket!
运行结果:
点击按钮后,服务端控制台打印:

只是点击个按钮,然后服务器返回一串信息,肯定是很无趣的是吧,接下来我们来
搭建一个超简单的聊天室,我们需要用到线程池,存储Socket链接的集合,我们还需要
字节写一个线程,具体的我们在代码中来体会!
实现的效果图:
先把我们的服务端跑起来:

接着把我们的程序分别跑到两台模拟器上:

接下来我们来写代码:
首先是服务端,就是将读写socket的操作放到自定义线程当中,创建ServerSocket后,循环
调用accept方法,当有新客户端接入,将socket加入集合当中,同时在线程池新建一个线程!
另外,在读取信息的方法中,对输入字符串进行判断,如果为bye字符串,将socket从集合中
移除,然后close掉!
Server.java:
public class Server {//定义相关的参数,端口,存储Socket连接的集合,ServerSocket对象//以及线程池private static final int PORT = 12345;private List<Socket> mList = new ArrayList<Socket>();private ServerSocket server = null;private ExecutorService myExecutorService = null;public static void main(String[] args) {new Server();}public Server(){try{server = new ServerSocket(PORT);//创建线程池myExecutorService = Executors.newCachedThreadPool();System.out.println("服务端运行中...\n");Socket client = null;while(true){client = server.accept();mList.add(client);myExecutorService.execute(new Service(client));}}catch(Exception e){e.printStackTrace();}}class Service implements Runnable{private Socket socket;private BufferedReader in = null;private String msg = "";public Service(Socket socket) {this.socket = socket;try{in = new BufferedReader(new InputStreamReader(socket.getInputStream()));msg = "用户:" +this.socket.getInetAddress() + "~加入了聊天室"+"当前在线人数:" +mList.size();this.sendmsg();}catch(IOException e){e.printStackTrace();}}@Overridepublic void run() {try{while(true){if((msg = in.readLine()) != null){if(msg.equals("bye")){System.out.println("~~~~~~~~~~~~~");mList.remove(socket);in.close();msg = "用户:" + socket.getInetAddress()+ "退出:" +"当前在线人数:"+mList.size();socket.close();this.sendmsg();break;}else{msg = socket.getInetAddress() + " 说: " + msg;this.sendmsg();}}}}catch(Exception e){e.printStackTrace();}}//为连接上服务端的每个客户端发送信息public void sendmsg(){System.out.println(msg);int num = mList.size();for(int index = 0;index < num;index++){Socket mSocket = mList.get(index);PrintWriter pout = null;try {pout = new PrintWriter(new BufferedWriter(new OutputStreamWriter(mSocket.getOutputStream(),"UTF-8")),true);pout.println(msg);}catch (IOException e) {e.printStackTrace();}}}}}
接着到客户端,客户端的难点在于要另外开辟线程的问题,因为Android不允许直接在
主线程中做网络操作,而且不允许在主线程外的线程操作UI,这里的做法是自己新建
一个线程,以及通过Hanlder来更新UI,实际开发不建议直接这样做!!!
布局文件:activity_main.xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"android:layout_width="match_parent"android:layout_height="match_parent"android:orientation="vertical" ><TextViewandroid:layout_width="wrap_content"android:layout_height="wrap_content"android:text="小猪简易聊天室" /><TextViewandroid:id="@+id/txtshow"android:layout_width="match_parent"android:layout_height="wrap_content"/><EditTextandroid:id="@+id/editsend"android:layout_width="match_parent"android:layout_height="wrap_content"/><Buttonandroid:id="@+id/btnsend"android:layout_width="match_parent"android:layout_height="wrap_content"android:text="发送"/></LinearLayout>
MainActivity.java:
public class MainActivity extends AppCompatActivity implements Runnable {//定义相关变量,完成初始化private TextView txtshow;private EditText editsend;private Button btnsend;private static final String HOST = "172.16.2.54";private static final int PORT = 12345;private Socket socket = null;private BufferedReader in = null;private PrintWriter out = null;private String content = "";private StringBuilder sb = null;//定义一个handler对象,用来刷新界面public Handler handler = new Handler() {public void handleMessage(Message msg) {if (msg.what == 0x123) {sb.append(content);txtshow.setText(sb.toString());}};};@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);sb = new StringBuilder();txtshow = (TextView) findViewById(R.id.txtshow);editsend = (EditText) findViewById(R.id.editsend);btnsend = (Button) findViewById(R.id.btnsend);//当程序一开始运行的时候就实例化Socket对象,与服务端进行连接,获取输入输出流//因为4.0以后不能再主线程中进行网络操作,所以需要另外开辟一个线程new Thread() {public void run() {try {socket = new Socket(HOST, PORT);in = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);} catch (IOException e) {e.printStackTrace();}}}.start();//为发送按钮设置点击事件btnsend.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {String msg = editsend.getText().toString();if (socket.isConnected()) {if (!socket.isOutputShutdown()) {out.println(msg);}}}});new Thread(MainActivity.this).start();}//重写run方法,在该方法中输入流的读取@Overridepublic void run() {try {while (true) {if (socket.isConnected()) {if (!socket.isInputShutdown()) {if ((content = in.readLine()) != null) {content += "\n";handler.sendEmptyMessage(0x123);}}}}} catch (Exception e) {e.printStackTrace();}}}
好的,本节给大家讲解了基于TCP的Socket通信,文中介绍了Socket通信的模型,实现了
一个简单的Socket通信例子,以及写了一个增强版的实例:小猪聊天室,相信会对刚涉及
Socket编程的你带来便利~,谢谢~