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@yangyc 2019-10-21T02:14:38.000000Z 字数 320 阅读 605

For BIM

未分类


bim optimize(big data)

data

store in arrayBuffer:
small data
single data
read/write more fast

stream load

lod

texture lod

gameObject lod

////### voxel

space partition

cull, only draw gameObjects in frustum

multi thread

render worker

handle data worker

instance

batch draw gameObjects with minor difference

merge geometry

bim tool:

converter

convert bim data to gltf

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