@yangyc
2017-07-22T08:24:20.000000Z
字数 1303
阅读 493
finish all engine's and editor's storys
prepare for v1.0 publish
publish v1.0
collect user feedback
post more forum posts
fix bugs
give v1.1-v2.0 plan
render(4)
define schema for editor and hot loading data in editor(0.2)
add clone method(0.3)
Collider(0.5)
Physics(0.5)
action(0.2)
test(0.2)
Script(0.3)
extend(0.3)
Camera(0.2)
Event System(0.5)
show model(1)
Texture(0.2)
Light(0.3)
add debug Panel(0.5)
support custom shader(0.1)
basic sound(0.1)
particle(1)
UI(0.3)
Skybox(0.2)
Picking(0.2)
optimze:
Shadow(0.3)
Billboard(0.1)
animation(1)
todo
converter:
convert fbx,obj,md2,gltf to .wd
playground:
refer to babylonjs( https://www.babylonjs-playground.com/ )
converter:
convert fbx,obj,md2,gltf to .wd
document
how to use
application cases
company blob
can support these scene:
indoor+front render(transparent render)+defer render(100+ light sources)+shadow+(500+ objects)+collider+physics(sphere, door) scene(pc)(buy model asset?)
small game(pc)
small game(mobile)(refer to tianmao->tao fu wa)
performance
faster 50% than threejs
multi thread faster 30% than single thread
todo