@yangyc
2017-07-22T08:23:02.000000Z
字数 3061
阅读 591
- feature
defer render(100+ light sources)
...
- scene
indoor+front render(transparent render)+defer render(100+ light sources)+shadow+(500+ objects)+collider+physics(sphere, door) scene(pc)(buy model asset?)
small game(pc)
small game(mobile)(refer to tianmao)
- benchmark
only wonder benchmark
multi thread
...
iteration: 13.7
defer render
iteration: 2
priority: 5
description:
mobile render
iteration: 0.2
priority: 4
description: render in mobile
pbr render
iteration: 0.4
priority: 3
description: use pbr render
refactor: data driven renderer
iteration: 0.4
priority: 5
description:
iteration: 0.2
priority: 1
description:
- Canvas Texture
- Video Texture
- Compressed Texture(DDS)
- Cubemap Texture
//Direction,Point Light
//Diffuse Map,Specular Map,Emission Map,Light Map
iteration: 0.5
priority: 2
description:
- Normal Map
- Mirror
- Reflection,Refraction,Fresnel
iteration: 0.3
priority: 4
description:
//## add Data component
//## finish Transform(rotation, translate...)
iteration: 0.3
priority: 5
description: work with editor
iteration: 1
priority: 5
description:
iteration: 0.5
priority: 4
description: add basic debug info and panel for debug test
iteration: 0.1
priority: 2
description:
iteration: 0.1
priority: 3
description:
RigidBody,Collision,Constraint,Compound
iteration: 0.5
priority: 5
description:
- multi thread
iteration: 0.2
priority: 5
description:
- multi thread
iteration: 0.3
priority: 4
description:
- User Script
- Event Script
iteration: 0.2
priority: 4
description:
- Orthographic Camera
- Arcball Control
- Fly Control
iteration: 0.3
priority: 5
description:
iteration: 0.2
priority: 4
description:
iteration: 0.5
priority: 4
description:
- event on pc
- event on mobile
- refactor: data driven
iteration: 0.2
priority: 5
description:
- RayCast Picking
iteration: 0.2
priority: 4
description:
- add render test
//- enhance render test
//- benchmark auto test
iteration: 0.5
priority: 4
description:
- Octree
- data driven
- multi thread
iteration: 0.2
priority: 3
description:
iteration: 0.5
priority: 5
description:
- Instance
- Render Queue Sort By RenderGroup,RenderPriority,Shader,Texture,VBO
- Merge GameObject
iteration: 0.3
priority: 4
description:
- Direction,Point Light ShadowMap
iteration: 0.1
priority: 5
description:
iteration: 1
priority: 4
description:
- keyframe
- skeleton