@yangyc
2017-12-18T23:56:11.000000Z
字数 1899
阅读 559
进度
10次迭代
2次迭代
(每次迭代为2周)
demo(1.5)
local package(0.2):20%
editor architecture(0.5):100%
set up test environment(0.5):100%
sceneTree component(0.4):(100%)
transform component(0.4):(60%)
asset component(0.6):(50%)
change material component(0.3):(100%)
study reason(1.0):(100%)
study reductive (0.5) :(100%)
wonder-editor开发环境完善 0.5 (100%)
data-driven开发 0.6 (90%)
PWA 实验性探索 0.6 (100%)
用户组件扩展 0.4(100%)
UI组件测试 0.2 (100%)
render(4)
integrate with editor(1)
Voxel(2)
integrate with editor
show model(1): 20%
rewrite engine by reason + bucklescript
add clone method(0.3):100%
add dispose(0.2):100%
share geometry(0.2):100%
optimize: reduce bandwidth(0.3):100%
instance(0.5):100%
redo/undo(0.3): 100%
shared material(0.1):100%
color(0.1):100%
asset(0.3)
transfrom(0.2)
add gameObject(0.2)
change material(0.3)
add component(0.4)
import and export(0.6)
data collection(0.3)
PWA 实验性探索 0.6 (100%)
用户组件扩展 0.4(100%)
UI组件测试 0.2 (100%)
1.看PWA文档并完成demo
2.看indexDB文档并完成demo
1.完成用户组件扩展
2.引入blueprint UI组件库,需要webpack打包才行
3.完成UI组件测试,使用事件驱动测试
1.编辑器redo/undo 功能
2.场景树渲染
1.实现UI,编辑器,引擎的redo/undo功能
2.实现tree UI component
3.实现场景树渲染
rewrite engine by reason + bucklescript(1)
show model(0.8)
Camera(0.2)
Voxel(1)
test(0.2)
UI(0.3)
Skybox(0.2)
Picking(0.2)
instance(0.5):100%
redo/undo(0.3): 100%
shared material(0.1):100%
color(0.1):100%
本周工作:
1.Wonder.js发布了v1.0.0-alpha.10版本:
1)增加了instance
2)优化了transform
3)重构了ECS架构
3)修复了dispose
2.给出了性能分析报告
https://www.zybuluo.com/yangyc/note/983825
本周工作:
1.Wonder.js发布了v1.0.0-alpha.11版本:
1)实现了redo/undo
2)增加了material->color
3)优化:
支持share material
2.给出了性能分析报告
https://www.zybuluo.com/yangyc/note/990611
1.自动化测试
1.benchmark test
2.render test
4.发布版本